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| using UnityEngine;
using System.Collections;
public class SceneFadeInOut : MonoBehaviour
{
public float fadeSpeed = 1.5f;
private bool sceneStarting = true;
private bool sceneEnding = false;
void Awake()
{
guiTexture.pixelInset = new Rect(0f, 0f, Screen.width, Screen.height);
}
void Update()
{
if (sceneStarting)
{
StartScene();
}
if (sceneEnding)
{
EndScene();
}
}
void FadeToClear()
{
guiTexture.color = Color.Lerp(guiTexture.color, Color.clear, fadeSpeed * Time.deltaTime);
}
void FadeToBlack()
{
guiTexture.color = Color.Lerp (guiTexture.color, Color.black, fadeSpeed * Time.deltaTime);
}
void StartScene()
{
FadeToClear();
if(guiTexture.color.a < 0.05f)
{
guiTexture.color = Color.clear;
guiTexture.enabled = false;
sceneStarting = false;
}
}
public void EndScene()
{
guiTexture.enabled = true;
FadeToBlack();
if(guiTexture.color.a >= 0.95f)
{
sceneEnding = false;
Application.LoadLevel(1);
}
}
void OnGUI()
{
if (!sceneStarting && GUI.Button (new Rect(0,0,100,100),"NewLevel"))
{
sceneEnding = true;
}
}
}
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